BEEP-8 Helper Lib 1.0.0
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This module provides classes and functions for managing gamepad input. More...
Go to the source code of this file.
Classes | |
class | CPadObj |
Class for managing a gamepad's input and state. More... | |
Enumerations | |
enum class | EPad { START , SELECT , LEFT , UP , RIGHT , DOWN , BTN_A , BTN_B , EPAD_MAX } |
Enum for gamepad buttons. | |
Functions | |
CPadObj * | _CPadObj (u32 idx_) |
Get the CPadObj instance for a specific index. | |
This module provides classes and functions for managing gamepad input.
The pad module offers functionalities to track and handle the state of gamepad buttons, integrating with NES controller emulation for touch screen inputs. It is designed for use in debugging environments, providing visual feedback and interaction through gamepad input.
The module is not intended for direct use in production games where a serial console does not exist. Its primary purpose is for debugging and development tools.
Usage example: