BEEP-8 Helper Lib 1.0.0
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include Directory Reference

Files

 argparse.h
 Command-line argument parser for C++.
 
 array.h
 Header file for the b8array class.
 
 bgprint.h
 Header file for the bgprint library.
 
 bin.h
 Module for managing binary data with named registrations.
 
 clipboard.h
 Header file for the clipboard library.
 
 cobj.h
 Header file for managing dynamic creation and destruction of objects in a game.
 
 cstr.h
 Module for managing fixed-size strings.
 
 esc_decoder.h
 Module for decoding and handling ANSI escape sequences.
 
 fcast.h
 Module for performing forced type casts between different data types.
 
 fixed.h
 
 fontdata.h
 Module for loading and displaying font data using the Picture Processing Unit (PPU).
 
 fxmath.h
 
 handle.h
 Module for managing pointers using handles.
 
 hif_decoder.h
 Module for decoding and managing HIF events in the BEEP-8 system.
 
 huffman.h
 Module for Huffman encoding and decoding.
 
 mt.h
 Header file for the Mersenne Twister random number generator.
 
 nesctrl.h
 NES controller emulation module for touch screen devices.
 
 pad.h
 This module provides classes and functions for managing gamepad input.
 
 pico8.h
 PICO-8-like API definitions for C/C++ in the BEEP-8 environment.
 
 pipe.h
 Module for data pipeline processing using pipes.
 
 rle.h
 Header file for the RLE (Run-Length Encoding) compression and decompression module.
 
 shell.h
 This module provides a simple command line interface (CLI) for running specific commands within a program.
 
 sound.h
 
 sprprint.h
 
 sublibc.h
 Utility functions for memory management and string operations.
 
 submath.h
 Provides mathematical functions and utilities, primarily focused on fixed-point arithmetic.
 
 tokenizer.h
 Header file for the tokenizer module.
 
 tostr.h
 Utility functions for converting various data types to std::string.
 
 trace.h
 Debug tracing macros for logging and monitoring program execution.
 
 zpack.h
 Header file for ZPack compression and decompression classes.