BEEP-8 SDK 1.0.0
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Structure representing a sprite drawing command for the PPU (Pixel Processing Unit). More...
#include <ppu.h>
Public Attributes | |
unsigned | pal: 4 |
unsigned | na0: 20 |
unsigned | code: 8 |
unsigned | srchtile: 5 |
unsigned | vfp: 1 |
unsigned | na1: 2 |
unsigned | srcwtile: 5 |
unsigned | hfp: 1 |
unsigned | na2: 2 |
unsigned | srcytile: 6 |
unsigned | na3: 2 |
unsigned | srcxtile: 6 |
unsigned | na4: 2 |
signed | y: 16 |
signed | x: 16 |
Structure representing a sprite drawing command for the PPU (Pixel Processing Unit).
unsigned _b8PpuSprite::code |
Drawing command code.
unsigned _b8PpuSprite::hfp |
Horizontal flip flag.
unsigned _b8PpuSprite::na0 |
Reserved, not used.
unsigned _b8PpuSprite::na1 |
Reserved, not used.
unsigned _b8PpuSprite::na2 |
Reserved, not used.
unsigned _b8PpuSprite::na3 |
Reserved, not used.
unsigned _b8PpuSprite::na4 |
Reserved, not used.
unsigned _b8PpuSprite::pal |
Palette number.
unsigned _b8PpuSprite::srchtile |
Source tile height (in tiles).
unsigned _b8PpuSprite::srcwtile |
Source tile width (in tiles).
unsigned _b8PpuSprite::srcxtile |
Source X-coordinate in tiles.
unsigned _b8PpuSprite::srcytile |
Source Y-coordinate in tiles.
unsigned _b8PpuSprite::vfp |
Vertical flip flag.
signed _b8PpuSprite::x |
X-coordinate of the sprite's top-left corner.
signed _b8PpuSprite::y |
Y-coordinate of the sprite's top-left corner.