BEEP-8 Helper Lib 1.0.0
|
This is the complete list of members for Vec, including all inherited members.
add(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
addWithAngle(fx8 angle, fx8 length) (defined in Vec) | Vec | |
angle() const (defined in Vec) | Vec | |
angleTo(fx8 x_, fx8 y_) const (defined in Vec) | Vec | |
ceil() (defined in Vec) | Vec | |
clamp(fx8 xLow, fx8 xHigh, fx8 yLow, fx8 yHigh) (defined in Vec) | Vec | |
clampLength(fx8 maxLength) | Vec | inline |
distanceTo(fx8 x_, fx8 y_) const (defined in Vec) | Vec | |
distanceTo(const Vec &xy_) const (defined in Vec) | Vec | |
div(fx8 v) (defined in Vec) | Vec | |
equals(const Vec &other) const (defined in Vec) | Vec | |
floor() (defined in Vec) | Vec | |
isInRect(fx8 x_, fx8 y_, fx8 width, fx8 height) const (defined in Vec) | Vec | |
isInRect(const Rect &rc) const (defined in Vec) | Vec | |
length() const (defined in Vec) | Vec | |
mul(fx8 v) (defined in Vec) | Vec | |
negative() (defined in Vec) | Vec | inline |
normalize() (defined in Vec) | Vec | |
operator*(fx8 scalar) const (defined in Vec) | Vec | inline |
operator*(const Vec &other) const (defined in Vec) | Vec | inline |
operator*=(fx8 scalar) (defined in Vec) | Vec | inline |
operator*=(const Vec &other) (defined in Vec) | Vec | inline |
operator+(const Vec &other) const (defined in Vec) | Vec | inline |
operator+=(const Vec &other) (defined in Vec) | Vec | inline |
operator-(const Vec &other) const (defined in Vec) | Vec | inline |
operator-=(const Vec &other) (defined in Vec) | Vec | inline |
operator/(const Vec &other) const (defined in Vec) | Vec | inline |
operator/(fx8 scalar) const (defined in Vec) | Vec | inline |
operator/=(const Vec &other) (defined in Vec) | Vec | inline |
operator/=(fx8 scalar) (defined in Vec) | Vec | inline |
rotate(fx8 angle) (defined in Vec) | Vec | |
round() (defined in Vec) | Vec | |
set(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
setWithAngle(fx8 angle, fx8 length) (defined in Vec) | Vec | |
sub(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
swapXy() (defined in Vec) | Vec | |
Vec(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | inline |
wrap(fx8 xLow, fx8 xHigh, fx8 yLow, fx8 yHigh) (defined in Vec) | Vec | |
x (defined in Vec) | Vec | |
y (defined in Vec) | Vec |