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BEEP-8 Helper Lib 1.0.0
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This is the complete list of members for Vec, including all inherited members.
| add(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
| addWithAngle(fx8 angle, fx8 length) (defined in Vec) | Vec | |
| angle() const (defined in Vec) | Vec | |
| angleTo(fx8 x_, fx8 y_) const (defined in Vec) | Vec | |
| ceil() (defined in Vec) | Vec | |
| clamp(fx8 xLow, fx8 xHigh, fx8 yLow, fx8 yHigh) (defined in Vec) | Vec | |
| clampLength(fx8 maxLength) | Vec | inline |
| distanceTo(fx8 x_, fx8 y_) const (defined in Vec) | Vec | |
| distanceTo(const Vec &xy_) const (defined in Vec) | Vec | |
| div(fx8 v) (defined in Vec) | Vec | |
| equals(const Vec &other) const (defined in Vec) | Vec | |
| floor() (defined in Vec) | Vec | |
| isInRect(fx8 x_, fx8 y_, fx8 width, fx8 height) const (defined in Vec) | Vec | |
| isInRect(const Rect &rc) const (defined in Vec) | Vec | |
| length() const (defined in Vec) | Vec | |
| mul(fx8 v) (defined in Vec) | Vec | |
| negative() (defined in Vec) | Vec | inline |
| normalize() (defined in Vec) | Vec | |
| operator*(fx8 scalar) const (defined in Vec) | Vec | inline |
| operator*(const Vec &other) const (defined in Vec) | Vec | inline |
| operator*=(fx8 scalar) (defined in Vec) | Vec | inline |
| operator*=(const Vec &other) (defined in Vec) | Vec | inline |
| operator+(const Vec &other) const (defined in Vec) | Vec | inline |
| operator+=(const Vec &other) (defined in Vec) | Vec | inline |
| operator-(const Vec &other) const (defined in Vec) | Vec | inline |
| operator-=(const Vec &other) (defined in Vec) | Vec | inline |
| operator/(const Vec &other) const (defined in Vec) | Vec | inline |
| operator/(fx8 scalar) const (defined in Vec) | Vec | inline |
| operator/=(const Vec &other) (defined in Vec) | Vec | inline |
| operator/=(fx8 scalar) (defined in Vec) | Vec | inline |
| rotate(fx8 angle) (defined in Vec) | Vec | |
| round() (defined in Vec) | Vec | |
| set(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
| setWithAngle(fx8 angle, fx8 length) (defined in Vec) | Vec | |
| sub(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | |
| swapXy() (defined in Vec) | Vec | |
| Vec(fx8 x_=0, fx8 y_=0) (defined in Vec) | Vec | inline |
| wrap(fx8 xLow, fx8 xHigh, fx8 yLow, fx8 yHigh) (defined in Vec) | Vec | |
| x (defined in Vec) | Vec | |
| y (defined in Vec) | Vec |